AI Insights · Timothy · October 2021
Top 5 Waifu Games on iOS in Europe Q3 2021
Explore the performance metrics for the top 5 Waifu games on the iOS platform in Europe during Q3 2021, including trends in downloads, revenue, and active users.
During the third quarter of 2021, the top 5 Waifu games on the iOS platform in Europe showcased varied performance in terms of downloads, revenue, and active users. Here’s a detailed look at their trends:
Honkai Impact 3rd from COGNOSPHERE PTE. LTD. saw a significant fluctuation in its weekly revenue, peaking at approximately $83.3K in early August. Downloads for the game started strong with 8.4K in late June, but gradually declined to around 6.7K by the end of September. The active user base also experienced a slight decline, starting from 38.9K in late June and closing at around 37.1K by the end of the quarter.
Idle Angels: Goddess' Warfare, published by MUJOY PTE. LTD., showed a steady increase in weekly revenue, peaking at approximately $16.7K in late August. Downloads surged in mid-July, reaching 2.7K, but saw a decline towards the end of the quarter, settling at around 1.5K. Active users also increased from 1.8K in late June to a peak of 5.7K in mid-August before slightly declining to 4.2K by the end of September.
Azur Lane by YOSTAR LIMITED had a notable increase in weekly revenue towards the end of the quarter, peaking at $27.4K in late September. Weekly downloads remained relatively stable, fluctuating around the 500 mark throughout the quarter. Active users saw a minor decline, starting at 3.2K in late June and closing at around 2.9K by the end of September.
KonoSuba: Fantastic Days from Sesisoft, released in mid-August, experienced a significant initial surge in downloads, peaking at 14.3K during its launch week. However, downloads declined to around 1.6K by the end of September. Revenue peaked at $17.8K during the second week post-launch and gradually decreased to approximately $4.7K by the end of the quarter. Active users followed a similar trend, peaking at 15K in late August and decreasing to around 5.1K by the end of September.
ILLUSION CONNECT, published by SuperPrism Technology Co., Limited, had a relatively steady performance in terms of weekly revenue, peaking at around $7.2K in late June and maintaining a consistent trend throughout the quarter. Downloads remained low but stable, averaging around 300 per week.
These insights, sourced from Sensor Tower, highlight the dynamic nature of user engagement and monetization within the Waifu game category on the iOS platform in Europe. For more detailed data and insights, visit Sensor Tower.